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Animate with text (New)

Animate with text (New)

The new Animate with Text tool generates animation frames from a single reference image using a text action description. It produces smoother and more natural animations compared to the previous version.

How It Works

  1. Upload a reference image (your character or object)
  2. Enter an action description (e.g., "walking", "jumping", "attacking")
  3. Choose the number of frames (4-16, must be even)
  4. Generate

The tool animates your reference image based on the action you describe, keeping the first frame identical to your input.

Key Differences from Previous Version

  • Free for all users — no subscription required
  • Flexible frame count — choose 4 to 16 frames (must be even)
  • Dynamic pricing — cost scales with image size and frame count
  • Faster generation — uses a new animation model
  • First frame preserved — your input image is always kept as frame 1

Cost

Cost depends on image size and frame count. Common examples:

Size4 frames8 frames16 frames
64x641 gen2 gens3 gens
96x962 gens3 gens5 gens
128x1283 gens5 gens9 gens
256x2569 gens

Larger images support fewer frames due to a total pixel budget. The exact cost is shown in the UI before generating.

Options

  • Reference Image (required): Your character or object sprite to animate
  • Animation Action (required): What animation to create (e.g., "walk", "run", "jump", "attack", "idle")
  • Frame Count: Number of animation frames, 4-16 (must be even). Maximum depends on image size.
  • Remove Background: Generate with transparent background
  • Seed

Limitations

  • Maximum reference image size is 256x256 pixels
  • Frame count must be even (4, 6, 8, 10, 12, 14, or 16)
  • Total pixel budget: width × height × frames cannot exceed 524,288
    • For example, a 256x256 image can only have 4-8 frames
    • A 64x64 image can have up to 16 frames
  • Available in Pixelorama, Aseprite, and Creator