Create Tileset
The Create Tileset Tool generates a connectable Wang tileset from text
descriptions of two terrains. Generated tilesets can be exported to Wang
tileset, dual-grid 15-tileset and 3x3 tileset formats. Wang tilesets can be
exported and used in Sprite Fusion.
The page has two tabs: Standard (16px and 32px tiles) and Pro
(experimental, adds 64px).
Tileset Types
Top-Down
For top-down games. Describe the lower terrain (e.g., "water") and upper
terrain (e.g., "sand") to create smooth transitions between them, with an
optional transition description for the boundary band.
For platformer games. Uses side view: describe the platform's interior
material and what appears on its top surface (e.g., "dirt" with "grass" on
top).
Options (Standard)
- Tile size: 16×16 or 32×32.
- Transition size: 0 = the terrains meet directly; higher = a wider
transition band, often with a visible height difference.
- Edge shape (top-down): square (stepped corners) or round (true circular
arcs), with roundness and raggedness dials for the boundary's
character.
- Side wall thickness / placement (top-down): how thick the wall reads on
the top rim and down the front face, and whether it sticks out past the
terrain or is carved into it. Sidescroller instead has platform
thickness.
- Enhance descriptions with AI (default on): rewrites the terrain
descriptions at the chosen detail and shading levels and picks
matching base colours for generation. Your original prompts are kept in the
tileset's metadata.
- Live preview: the shape controls render the exact tile sheet the
generation will produce (extended to a taller sheet for deep transitions).
Options (Pro)
Top-down only.
- Tile size: 16, 32 or 64 (experimental).
- Transition height: 0 = flat; higher = taller walls between terrains.
- Advanced: boundary spread and raggedness.
Tutorial
Limitations
- This feature requires at least Tier 1
- Create tiles (Pro) — tile variations, path
autotiles and building kits, including hex and oblique tileset shapes