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tools
Create tiles (Pro)
The Create tiles (Pro) tool generates pixel art tiles for game maps from a text
description. Besides independent tile variations it can generate three kinds of
connectable sets — path autotiles, terrain-transition tilesets, and building
kits — selected as tabs on the create page (or via tile_feature in the API).
Independent tile variations of one material — variations of "mossy stone floor"
make organic-looking ground. Numbered items (1) grass 2) dirt path …) give one
tile each instead. Supports style reference tiles to match an existing art
style (up to 16 in the Creator tool, up to 6 in Map Workshop). Shapes: square
top-down, hex, hex pointy, isometric (plus octagon in the Creator tool).
A connectable road/path autotile set (18 configurations) that the map editor places automatically. Describe the ground and the path (e.g. "dirt path through grass"). Shapes: square top-down, isometric.
A connectable terrain transition (Wang set): a 16-tile corner set for square top-down, isometric and oblique, or a 32-tile coastline set for hex and hex pointy. Describe it as a transition, like "grass to water" — the first terrain is the main one. Extra shape controls:
A construction kit: floor, connectable wall segments, doorways, a pillar and a staircase — walls 1-3 tiles high. Describe the wall material and floor material separately (plus an optional upper floor/roof material). Shapes: square top-down, isometric, oblique. Extra controls: wall height (1-3 tiles), wall angle (square top-down), wall tilt (oblique).
Cost is 20 or 25 generations depending on tile type and size. Most small and medium sizes cost 20; larger sizes cost 25. When style reference tiles are used, cost can vary (typically 20–40).