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Create tiles (Pro)

Create tiles (Pro)

The Create tiles (Pro) tool generates pixel art tiles for game maps from a text description. Besides independent tile variations it can generate three kinds of connectable sets — path autotiles, terrain-transition tilesets, and building kits — selected as tabs on the create page (or via tile_feature in the API).

Types

Tiles (variations)

Independent tile variations of one material — variations of "mossy stone floor" make organic-looking ground. Numbered items (1) grass 2) dirt path …) give one tile each instead. Supports style reference tiles to match an existing art style (up to 16 in the Creator tool, up to 6 in Map Workshop). Shapes: square top-down, hex, hex pointy, isometric (plus octagon in the Creator tool).

Paths

A connectable road/path autotile set (18 configurations) that the map editor places automatically. Describe the ground and the path (e.g. "dirt path through grass"). Shapes: square top-down, isometric.

Tileset

A connectable terrain transition (Wang set): a 16-tile corner set for square top-down, isometric and oblique, or a 32-tile coastline set for hex and hex pointy. Describe it as a transition, like "grass to water" — the first terrain is the main one. Extra shape controls:

  • Uneven boundary: how much the terrain border meanders instead of a straight edge (with a reshuffle-able seed). Tiles still connect seamlessly.
  • Terrain height: raises the first terrain into a plateau with a cliff face down to the second (square top-down, isometric, oblique).
  • Step slope: 0 is a sheer cliff; higher spreads the same drop over more ground.
  • Wall tilt (oblique only): how far the block's depth shears per pixel of height, from 27° cabinet to 45° diagonal.

Building

A construction kit: floor, connectable wall segments, doorways, a pillar and a staircase — walls 1-3 tiles high. Describe the wall material and floor material separately (plus an optional upper floor/roof material). Shapes: square top-down, isometric, oblique. Extra controls: wall height (1-3 tiles), wall angle (square top-down), wall tilt (oblique).

Shared options

  • Tile size: 16-128px depending on shape and type (32px recommended).
  • View angle and tile thickness: the camera pitch and how deep the tile sides appear.
  • Outline mode: with or without a silhouette outline.
  • Seed

Cost

Cost is 20 or 25 generations depending on tile type and size. Most small and medium sizes cost 20; larger sizes cost 25. When style reference tiles are used, cost can vary (typically 20–40).

Limitations

  • Requires a paid subscription (tier 1 or above).
  • Style reference tiles apply to the Tiles type only (not connectable sets).