The Create tiles (Pro) tool generates tile variations for game maps from a text description. It supports multiple tile shapes (top-down square, hex, hex pointy, isometric, octagon) and sizes, so you can build terrain transitions and map assets in one go.
How It Works
Enter a description of the tiles (e.g. "grass to dirt", "stone wall", "water edge").
Set tile size (and height for non-square tiles if needed).
Optionally set view angle, thickness, or add style reference tiles for consistency.
Generate. You get a set of tiles ready for use in your map.
Cost
Cost is 20 or 25 generations depending on tile type and size. Most small and medium sizes cost 20; larger sizes (e.g. 64×64, 96, 128, or 64×128 depending on shape) cost 25. When style reference tiles are used, cost can vary (typically 20–40).
Options
Description: What the tiles should look like (e.g. "medieval cobblestone", "grass and sand transition").